As soon as i saw this robot i said to my self… its time to send Santa a letter.

That is an arachnoid i would mind crawl inside my apartment, stuffed with high tech features every fanboy would love to have.

This time is serious! Augmented reality robot fight for REAL!

Pokemon Go introduced the magic that comes from
augmented reality to the world. As fun as it was, it was limited to watching onscreen battles
between digital creatures. Now, augmented reality breaks out of the screen with MekaMon:
the world’s first premium gaming robots that battle in both the physical and virtual worlds,
creating a limitless experience for gamers everywhere.
Created by Reach Robotics and available for purchase today at MekaMon.com, MekaMon
starts at $329 and is a new way to experience augmented reality, robotics and video
games, where the whole universe is one giant battlefield.
Inside the MekaMon app, the smartphone screen becomes a dashboard for controlling and
customizing the real-life robots, as well as a gateway for augmented reality gameplay. In
single player, the screen transforms into a vast augmented reality world where players
embark on an epic campaign and gamers learn how to strike, evade, and master the robot’s
controls. MekaMon’s tracking technology enables robots to transcend the physical
environment and become one with digital gameplay in real time.
Mechanized Warriors
MekaMon’s robots have gone through 27 iterations over three years of development to
become premium fighting machines.

Features include:
● Three degrees of freedom per leg allowing a sophisticated level of movement
● Customization by physical accessories that add weapons or shields, enabling the
creation of aggressive, defensive or technical specialists
● One hour of battery life per charge
● Phone camera and infrared tracking system for precision gameplay
● Lightweight form factor (2.2 pounds) to enable swift battle strikes

Two Bots Enter, One Bot Leaves

MekaMon spans single and multiplayer action. In multiplayer mode, friends battle in bot-to
bot-combat as well as arcade-style, co-op gameplay that spans Tug of War, Last Man
Standing, and more. MekaMon robots can also connect to multiple devices, allowing for
cooperative gameplay for two people and up. In single-player mode, gamers progress
through the MekaMon campaign and earn upgrades and experience points that they can use
later for future battles.
As the robots battle, they level up and achieve new capabilities and weapons that can be
customized in the mobile app based on a player’s strategy. Digital items augment abilities
and boost health and recovery times, adding a layer of depth and strategy to upgrade
choices and inventory.
Co-founded by 25-year-old Nigerian robotics engineer Silas Adekunle, Reach Robotics has
assembled a team of leading engineers, game designers and computer vision PhDs and
experts who have built their reputations working at Aston Martin and Airbus. The result is a
premium robotics product that’s easy to play but difficult to master and aimed squarely at
bringing consumer robots to the multi-billion dollar toys-to-life market.

“At the root of everything we build is the premise that gaming is an experience that goes
beyond a screen. We imagine a world where things come to life in front of you,” says Silas
Adekunle, CEO and cofounder of Reach Robotics. “Our inspiration came from building robots
in STEM classes with underprivileged students in the U.K., and while we got our humble
start there — we’re ready to introduce a new twist on hardware and video games and
unleash our battling robots.”

Learn more

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